Super Ace Scratch by JILI

Super Ace Scratch by JILI is a digital scratchcard with nine prize amounts. Three identical amounts form one prize, then a 1X–4X BONUS multiplies it. Card prices range from 10 to 100, with manual reveal or OPEN ALL.

Play Super Ace Scratch by JILI In Demo Mode

by JILI Games

Super Ace Scratch Super Ace Scratch BONUS 4XBonusSuper Ace Scratch BONUS 4X

BONUS 4X multiplies a qualifying prize by four. Card 9 matched three 20s and paid 80. It is the highest BONUS value, separate from the overall maximum of forty thousand times the card cost.

  • Quadruples the prize
  • Example: 20 to 80
  • Highest BONUS value
  • Three equal amounts
Super Ace Scratch Super Ace Scratch BONUS 3XBonusSuper Ace Scratch BONUS 3X

Help defines BONUS 3X as three times a qualifying matched prize. The pictured card 57 had no matching trio and paid zero. No winning 3X result occurred in the reviewed sample.

  • Triples the prize
  • Zero without match
  • Help-defined value
  • Three equal amounts
Super Ace Scratch Super Ace Scratch BONUS 2XBonusSuper Ace Scratch BONUS 2X

BONUS 2X doubles the prize formed by three identical amounts. Card 73 matched three 10s and paid 20. Without a matching trio, the payout remains zero.

  • Doubles the prize
  • Example: 10 to 20
  • Zero without match
  • Three equal amounts
Super Ace Scratch Super Ace Scratch BONUS 1XBonusSuper Ace Scratch BONUS 1X

BONUS 1X leaves the matched prize unchanged. Card 1 matched three 25s and paid 25. A card still needs three identical amounts; 1X is not a separate prize.

  • Prize unchanged
  • No separate prize
  • Example: 25 to 25
  • Three equal amounts

Super Ace Scratch by JILI Expert Review

Adrian Lim
Adrian LimVerified AuthorGame experts

Updated:

Here you can find detailed review information about Super Ace Scratch by JILI.

A quick-reveal Super Ace, with a different appeal

Super Ace Scratch is a simple reveal game: buy one card, uncover nine amounts and look for a matching trio.

What I liked

✅ I like how little there is to learn: the three-match rule is quick to grasp and easy to check on a completed card.

✅ Manual scratching gives the reveal a deliberate pace; OPEN ALL is convenient for repeat play.

✅ The tall portrait card makes the main amounts prominent.

✅ The separate BONUS adds suspense as a clear second reveal.

✅ Start and OPEN ALL visibly distinguish purchase from reveal.

What I didn’t like

❌ Large unmatched numbers can distract from the simple question of whether a trio exists.

❌ The brief loop offers little variation once the matching and Bonus rules are familiar, becoming repetitive sooner than the reel-based Super Ace games.

❌ Landscape leaves a much smaller card, and the price menu temporarily covers part of the view.

❌ A higher multiplier is easy to overvalue when the card has no qualifying prize.

❌ Rapid repeat purchases can make total cost less noticeable than individual card prices.

The key habit is to check the final WIN against the card price. A large amount appearing once is not a prize. A 4X BONUS can still pay nothing. Even a card that pays can merely return its purchase cost.

Super Ace Scratch card 9 shows three matching 20 amounts, BONUS 4X and final WIN 80.
Card 9 paid 80 at a cost of 10: three 20s formed the prize, then BONUS 4X applied. The net result was +70.

This is JILI game 439. The official product listing places it under Bingo, with zero paylines and a July 2024 publication month. Its actual format is a digital scratchcard. The crowns on the coating are artwork; they are not reel symbols with their own paytable.

If the demo is available on this page, start with one card and follow the reveal below before purchasing another.

Watch the manual reveal

An 11.1-second manual-scratching excerpt, assembled in order from captured gameplay frames. It starts partway through the reveal and ends before the BONUS and final payout. The clip has no audio.

Philippine search interest

Ahrefs estimated 30 monthly searches for “super ace scratch” in the Philippines when checked on 4 October 2026, and 10 for “super ace scratch demo.” Related terms can overlap, so these figures should not be added together as a traffic forecast. Google Trends had insufficient data for either exact term in the Philippines over the past 12 months. Search interest says nothing about payout odds.

The interface, buying a card and revealing it

The tall red-and-gold ticket is the visual focus. Its amount area is easy to scan once uncovered, and the BONUS sits directly below it. The background is deliberately softer than the card. That helps the ticket stand out, although the balance and WIN text deserve a closer look than the big prize artwork.

Nine numbered callouts identify the prize area, BONUS, price, Balance, WIN, Bet, Start, Auto Spin and the far-left Option control.
The ready screen at Bet 10 and Balance 2,000. The central game area is enlarged; the labeled Option inset shows the control from the far left of the same original screen.
  1. Prize area: reveal nine amounts and look for three identical values.

  2. BONUS: reveal the multiplier below the prize area.

  3. Card price: the small value along the ticket’s bottom edge is 10 here.

  4. Balance: your remaining credits. A purchase reduces it before the result appears.

  5. WIN: the displayed payout, not profit after the card cost.

  6. Bet: open the card-price selector before buying.

  7. Start: the green center control purchases a card at the selected price. After purchase, it becomes red OPEN ALL.

  8. Auto Spin: the yellow automatic-play control. Help says tap to start and tap again to stop.

  9. Option: the far-left gear opens the information and sound controls.

Start and OPEN ALL do different jobs

Card 1 began with Balance 2,000 and Bet 10. Purchasing it reduced Balance to 1,990 and changed the green Start button to red OPEN ALL. That is the moment the card cost was charged. OPEN ALL then reveals the card already purchased; it does not buy an additional card.

Actual controls before and after a 10-credit purchase, plus the open price and Option menus.
The price selector has ten choices, 10 through 100. The menu capture has 20 selected; every card in the reported sample used 10.

For manual play, press and drag over the coating to uncover the amount area, then reveal the BONUS. Alternatively, use OPEN ALL to reveal the current card at once. Help calls this control “Scratch All.” When the card has finished, check WIN and Balance before using green Start again.

There was no separate card-quantity selector, EX purchase or Turbo tier in the inspected controls. OPEN ALL is a reveal shortcut. The yellow Auto Spin button is a separate function; this review did not test a long automatic run or any stop threshold.

The open Option menu shows the information and sound buttons. Help also describes a History control for viewing past bets, but that screen was not opened during this review.

Portrait keeps the card easier to read

I prefer the portrait layout. In the captured 390 × 844 view, the card occupies most of the width, with all three main controls below it. The amount grid is more prominent than the small balance strip. Opening the price menu covers part of the card and balance area, so close it before reading a result.

Actual 390 by 844 portrait views of a completed card and the card-price menu, side by side.
Two portrait browser views at the same scale: completed card on the left, price selection on the right.

The 844 × 390 landscape view leaves much more space beside the narrow ticket. The controls remain separate, but the amounts and BONUS become smaller. These images came from resized browser viewports; they show layout, not a physical-phone touch or network test.

Actual 844 by 390 landscape layout with the narrow centered ticket and three separate bottom controls.
Landscape preserves the tall ticket rather than spreading the prize area across the available width.

How to read a winning scratchcard

Read the nine amounts as a matching puzzle. Three identical amounts produce one prize of that value. Their positions do not have to make a horizontal line: card 1 matched 25 in the center, bottom-left and bottom-middle cells.

The calculation is matched amount × BONUS = payout. Three 25s with BONUS 1X pay 25, not 75. The other exposed amounts do not join the total.

Card 1 has three 25s with 1X and WIN 25; card 2 has no three matching amounts and WIN 0.
A winning trio beside a complete losing card. The two appearances of 100,000 on card 2 do not satisfy the three-match rule.

Card 2 is a useful counterexample. It revealed pairs of 20, 250 and 100,000, but no amount appeared three times. Its BONUS was 1X and the final WIN was 0. Neither the size of a number nor two matching values is enough.

Reveal the full result before counting it

During card 1’s manual reveal, the nine values became readable while the BONUS remained covered and WIN still showed 0. A later completed screenshot showed BONUS 1X, WIN 25 and Balance 2,015. The intermediate view and final result belong to one purchased card.

Three genuine snapshots show card 1 partly scratched, its amounts visible with BONUS covered, and its later completed 25-credit win.
Separate snapshots of card 1. The later settled image is not the ending of the earlier 11.1-second video.

The numbered interface guide above identifies the prize area, BONUS and controls. The amounts determine the prize; the crown artwork is not a separate paying symbol. The captured rules did not explain how several different matching trios on one card would be combined, and that situation did not occur in these 100 cards.

BONUS multipliers and the reveal sequence

BONUS can show 1X, 2X, 3X or 4X. It multiplies the prize from the nine-amount area. It is not a separate prize, and revealing a higher multiplier does not repair a card without a matching trio.

A complete 4X example

Card 9 began at Balance 1,980. Its 10-credit purchase reduced that to 1,970. The card revealed three 20s and BONUS 4X, giving 20 × 4 = 80. After completion, WIN showed 80 and Balance reached 2,050.

Four actual card 9 states show purchase, revealed 4X, an 8.00X payout popup for 80, and the final green Start control.
One card, four stages. The 8.00X popup measures payout against the 10-credit card cost; the BONUS itself is 4X.

The two multipliers on that screen have different meanings. BONUS 4X changes the matched prize from 20 to 80. The 8.00X popup says that 80 is eight times the purchase cost of 10. It is not an additional eightfold multiplier to apply again.

Why a bigger BONUS can still lose

Card 73 matched three 10s and used BONUS 2X to pay 20. Card 57 had BONUS 3X but no matching trio, so it paid 0. Both 3X cards in this sample were losses; no 3X winning payout was observed.

Card 73 pays 20 from three 10s and 2X, while card 57 shows 3X but pays zero without a matching trio.
The matching condition comes before the multiplier. A visible BONUS is not a payout by itself.

The same distinction applies at 4X. Card 72 had no matching trio and paid nothing. Card 76 matched three 25s and paid 100 with the same 4X multiplier. This is why I read the prize area first and use the BONUS only after confirming the match.

Two completed cards both show 4X: card 72 has no matching trio and WIN 0; card 76 matches three 25s and WIN 100.
Identical Bonus values, different outcomes. Card 76 returned 100 from a 10-credit cost; card 72 lost its 10-credit cost.

Manual scratching makes this two-part reveal more deliberate. OPEN ALL skips the rubbing action and is more convenient once the rule is familiar. The inspected rules give neither method a separate payout advantage. Changing the reveal method should be a pacing choice, not a winning strategy.

Card prices, payout limits and the missing RTP

The available prices were 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. Each Start purchase charges the selected price once. Manual scratching and OPEN ALL are two ways to reveal that purchase; they are not separately priced modes.

Action or value

What it means here

Start at Bet 10

Purchase one card and deduct 10 from Balance.

Manual reveal / OPEN ALL

Reveal the current card. No second purchase charge in the reviewed sequence.

WIN 10 on a 10-credit card

Return of the card cost; net result 0.

WIN 25 on a 10-credit card

Payout 25; net result +15.

BONUS maximum

4X applied to a qualifying matched prize.

Help’s overall maximum multiplier

40,000×. This is separate from BONUS 4X.

Help’s maximum payout

4,000,000 in the displayed game units.

The Help limits are product limits, not likely session results. Our largest observed payout was 500 at a cost of 10, or 50× the card cost. Neither that sample maximum nor the card’s prominent prize artwork should replace the Help’s stated overall cap.

RTP and volatility

The official product page and all seven inspected Help screens gave no numerical theoretical RTP. They also did not provide a volatility rating for this game. Percentages or ratings from Classic, Deluxe or Joker do not establish Scratch’s values.

Our payout-to-cost result below is 118.5% for 100 cards. That is a description of what those cards paid, not an estimate precise enough to use as the game’s RTP. A short profitable run does not tell you what the next card or a long session will return.

For cost control, count purchases rather than swipes. At the lowest observed price, ten new cards cost 100 before any payouts. OPEN ALL can make it easier to buy the next card quickly, so choose a card-count or spending limit before the session. There is no demonstrated reveal pattern that improves the outcome.

What happened across 100 completed cards

We reviewed 100 consecutive completed cards in JILI’s official free mode on 4 October 2026, at 10 game credits per card. These are game credits, not Philippine pesos. The game was product 439; no build number was shown. Card 1 used manual scratching, and the later cards used Scratch All. Each purchased and settled card counts once, including its BONUS and final payout.

Measure

Observed result

Cards / price per card

100 / 10

Total card cost

1,000

Total payout

1,185

Net change

+185

Opening / closing Balance

2,000 / 2,185

Sample payout-to-cost return

118.5%

Cards with a payout

27 of 100

Net-profitable cards

15 of 100

Break-even cards

12 of 100

Zero-payout cards

73 of 100

Largest payout / net win

500 / +490, both on card 38

Longest run of zero payouts

10 cards, numbers 57–66

The distinction between 27 paying cards and 15 profitable cards matters. Twelve payouts merely returned the purchase cost. Counting every positive WIN as profit would make the session look more successful than it was.

Balance: one card changed the whole shape

Line chart of all settled card balances, starting at 2,000, reaching 1,920 at card 24, peaking at 2,425 at card 38 and ending at 2,185.
Every point is a settled-card balance. The dashed line marks the opening 2,000 credits; no balance resets are joined into the curve.

Balance fell to 1,920 after card 24. Card 38 later produced a 500 payout and a +490 net jump, taking Balance to 2,425. The session finished above its starting point, but below that peak. The graph is a better picture of the session than the final +185 alone.

Cumulative return: a changing sample ratio

Cumulative payout divided by cumulative card cost across 100 cards, ending at 118.5 percent with a 100 percent break-even line.
The calculation starts at card 1 and keeps the same cumulative denominator. The 100% line is sample break-even, not an RTP target.

The first card paid 25 for a cost of 10, so the ratio began at 250%. That striking percentage represented just one card. By the end, 1,185 ÷ 1,000 × 100 gave 118.5%. Its movement shows why an early high return is a poor guide to the rest of a session.

Net result: many small losses and one large lift

Net-result bars for 100 cards show 73 losses of 10, 12 zero results and 15 positive results, with card 38 highest at plus 490.
Each bar is final payout minus the 10-credit card cost. Gray dots at zero mark break-even cards.

Card 38 supplied 500 of the total 1,185 payout, about 42.2%. That concentration explains much of the positive result. The ten-card zero-payout stretch from 57 to 66 cost 100 without a return, despite visible amounts and Bonus values appearing on every card.

Card 36 has BONUS 2X with no matching trio and zero payout; card 38 matches three 500s with 1X and pays 500.
The sample’s largest payout used 1X. A matching 500 prize mattered more than the higher 2X on the losing comparison card.

The evidence supports these card results and the rules illustrated by them. It does not establish long-run multiplier frequencies, a winning pattern or theoretical volatility. I would judge the game by whether its short reveal loop is enjoyable, rather than by this sample’s positive finish.

The verdict and which Super Ace to choose

My verdict is 7/10. Scratch is coherent and accessible, with a useful choice between a hands-on reveal and an instant one. It loses ground on variety and the cramped landscape presentation. The score reflects the design and readability, not the 118.5% sample return.

How it compares with the reel-based games

Game

Core result

Main interest

Choose it for

Super Ace Scratch

Three identical amounts among nine

A prize match followed by a 1X–4X BONUS reveal

A short, easy-to-read scratchcard routine

Classic Super Ace

1,024 ways

Consecutive symbol eliminations, multipliers and Golden Joker changes

Following a chain of changing reel results

Super Ace Deluxe

1,024 ways

Star Card adds golden cards; five-step base multiplier ladder; 42× Buy Bonus

More linked features within the familiar reel layout

Super Ace Joker

2,000 ways

Golden symbols, WILD transformations and Mystery symbols

More symbol interactions to follow

The comparison is about how you read and experience a result. More ways or a larger advertised maximum do not demonstrate better value. JILI’s Classic, Deluxe and Joker listings confirm their reel-based formats and Ways counts. The linked reviews explain their different features; their specifications should not be copied into this scratchcard.

I would choose Scratch for a few deliberately paced reveals, especially in portrait. I would choose one of the reel-based games when I wanted to follow changing symbols and longer feature sequences. For Scratch itself, the best first step is to learn one card fully: purchase, match, BONUS, final WIN, then the net result.

Super Ace Scratch by JILI FAQs

Answers to common questions about Super Ace Scratch by JILI.

Super Ace Scratch by JILI Reviews

Average Player Rating0 Reviews
No Player Reviews YetNo Player Reviews Yet

Played Super Ace Scratch by JILI? Share your experience with other players.

Write A ReviewWrite A Review